/code/disaster

Musings about video games and software development.

   

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Two years? Hold my beer!
Time flies when the world is having fun.

libGDX: Improving TextureAtlas build times
A story about pain-driven development.

Two years later ...
About time! Plus, the obligatory site revamp.

   

Jekyll's legacy

A few older articles I've migrated from a previous incarnation of this blog.

Smooth scrolling demo: side by side comparison
I've uploaded another version of my libGDX smooth scrolling shader demo application. It allows a side-by-side comparison of the different upscale modes.

Sub-pixel perfect smooth scrolling in 2D games
This article describes a method for achieving sub-pixel perfect smooth scrolling for 2D games featuring upscaled pixel art. The method delivers stable results at varying scroll speeds, at a affordable overhead on modern GPU hardware.

   

Web graph

Kind of like a web ring, but cooler. Cause it's a graph! - Mario Zechner

The Brain DumpMario's Labp1xelcoder
samskivertgpfaultBero's Blog

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