/code/disaster
Musings about video games and software development.
News
RSS feed | 2025/03/30 |
This site has a RSS feed now.
Two years? Hold my beer! | 2025/03/28 |
Time flies when the world is having fun.
libGDX: Improving TextureAtlas build times | 2018/07/24 |
A story about pain-driven development.
Two years later ... | 2018/07/13 |
About time! Plus, the obligatory site revamp.
Jekyll's legacy
A few older articles I've migrated from a previous incarnation of this blog.
Smooth scrolling demo: side by side comparison | 2016/02/07 |
I've uploaded another version of my libGDX smooth scrolling shader demo application. It allows a side-by-side comparison of the different upscale modes.
Sub-pixel perfect smooth scrolling in 2D games | 2016/02/06 |
This article describes a method for achieving sub-pixel perfect smooth scrolling for 2D games featuring upscaled pixel art. The method delivers stable results at varying scroll speeds, at a affordable overhead on modern GPU hardware.
Web graph
Kind of like a web ring, but cooler. Cause it's a graph!